
Canned
2024, uNREAL ENGINE
Project Overview
Canned is a small system based fishing game. for this project i used art assets and focused on designing and refining the systems seen in the game. My main goal for the project was to create fluid gameplay that allowed the player to return and play the game as many times as they would like through a replayable fish minigame.
Fishing System



The FISHING SYSTEM IN CANNED OPERATES ON A BP WIDGET. This SYSTEM RANDOMLY ASSIGNS A VARIABLE FOR THE TENSION THE FISH PUTS ON THE LINE. wHILE THIS VARIABLE IS RANDOM THE PERCENT AT WHICH THE PLAYER REELS STAYS THE SAME.
Interaction System


The interaction system in canned operates on a line trace tied to a Blueprint interface. Setting up interactables in this way allows for a more flexible and dynamic system that can be added to any item introduced in the game.
Credits
Dylan Ferguson -- Music -- Home | Cdferguson
Eli Porter (Self) -- System design/implementation